Wednesday, July 23, 2008

Cinematic.Experience.Plot.

Why can't Hollywood and all the other money-mongering institutes learn a lesson from Metal Gear Solid Series? Not that I'm idolising MGS, or the fact that MGS4 is bar none the best game I've ever set my eyes upon. Corrections.

It's not a game.

It's a cinematic experience. No movie has kept me more engaged than this latest epic sequel. Even with its 30 minute cutscenes, and 1 hour+ ending sequences, the FMVs just kept me wanting for more and more. And it's refreshing always.

Thought-provoking Plot. Please, stop throwing us with all of your money-making pointless movies. Give us a beautiful mind. Give us a big fish. Give us a matrix to crack. The plot breathes life into a movie, and its characters are the engines. The driving force.

Characters! Give us memorable characters! When was the last time a side-hero, or side-kick, or some guy who happens to pop up a few times here and there, was noted and analysed and strutinized for his or her involvement in the story? Hmm...I don't know...Matrix vanilla? Humans are three-dimensional beings. They can't always talk the same way. They can't always act the same way. We're no robots.

And give us scenes that will leave us amazed and shocked, forever remembering those instances in our dreams. Saving Private Ryan's Omaha. The Mist's ending. MGS 3's ending. MGS 4's ending. No Country for Old Man's second kill (let's also not forget Anton himself). Wanted's jumping out of the window scene. The Matrix vanilla's bullet time scene.

It's an age of Intellect and Awareness. We filter words and images the same way we breathe.

Let's hope what comes in has the same quality.

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